Dialogues

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A dialogue is a conversation between an NPCs and a Player.

NPCs listen to the words you say. If they understand your phrases, they respond to you accordingly. The underlying system is fairly robust, allowing for complex conversations. Dialogues can have branches, conditions, multiple participants and a whole range of possible responses. They range from a simple chat with a bartender, to the management of towns.

Key Phrases

At their core, dialogues are simple. They rely on key phrases that the NPC understands. Keep in mind that these change based on context. When you first approach an NPC, they might respond to the word "hello", but not respond to "exports tax". At the same time, after first asking about politics, the NPC may then respond to "exports tax", but not respont to "hello" anymore.

As the system heavily relies on key phrases, it is important players know what to ask and when. Some phrases will be left for you to find out. However, we will provide a list of important phrases that everyone should have access to.

General Chat Phrases

Majority of NPCs will respond to these, regardless of their profession.

General Chat
hello
Greets the NPC.
Phaedron
Starts a conversation about the god.
what year is it?
Tells you the current year.
directions
Gives directions to most places in Elpida.