Difference between revisions of "Cooking"

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Jewellery Making is a secondary [[Crafting#Crafting_disciplines|crafting discipline]], processing gems in order to craft accessories. While it does not produce equipment necessary for survival, jewellery is incredibly important among the nobility. Well crafted jewellery is a sign of status in Elpida, representing the social class of the wearer. The production of jewellery is a delicate matter, often time seen as an art.
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Cooking is a primary [[Crafting#Crafting_disciplines|crafting discipline]], centred around crafting food items. Due to the fact that everyone is hungry, Cooking is a key element to a functional community. The basic foods can be crafted with harvested resourced. Higher tier foods require dropped items from monsters. The most satiating foods will need spices, which are mostly imported from offshore, as arranged by the Trade Minister.
  
 
==Crafted Items==
 
==Crafted Items==
Jewellery Making produces items of three categories.
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Cooking produces two types of items:
  
  
* [[:Category:Accessories|Accessories]]: these are the final products of the process. They include rings, bracelets, necklaces or fine decorations. Most accessories do not provide direct benefits to the wearer, but instead may let others perceive you differently. Wearing accessories is necessary if one is planning to interact with the nobility.
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* [[:Category:Food|Food]]: the final, edible items. These differ in the amount of hunger they replenish, in the amount of satiation and in the flavour profile. Each food tastes differently, with players each having different preferences. This means certain foods may satiate some more than others.
  
  
* [[:Category:Jewellery_Components|Jewellery Components]]: combined together, components are the building blocks of accessories. The most common components in jewellery making are precious metals (silver, gold) and gems. Gems come in a variety of shapes and colors, often needing to be processed first.
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* [[:Category:Cooking_Ingredient|Cooking Ingredients]]: a wide group of items, all partial components to final food products. This category covers a great range of ingredients - from harvested ones ([[Apple]], [[Wheat]], [[Porcino]]), to spices imported from offshore ([[Mint]], [[Basil]]). The cooking recipes vary in difficulty, so starting cook may prefer to stick to the more commonly available ingredients.
 
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* [[:Category:Jewellery_Making_Tools|Jewellery Making Tools]]: the tools used in jewellery making are often quite specialised, having little use in other disciplines. They allow the crafter to process rare gems or combine small components with great precision.
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Latest revision as of 17:39, 18 December 2019

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Crafted Items

Food

Cooking Ingredients

Unique Aspects

Engraving

Cooking is a primary crafting discipline, centred around crafting food items. Due to the fact that everyone is hungry, Cooking is a key element to a functional community. The basic foods can be crafted with harvested resourced. Higher tier foods require dropped items from monsters. The most satiating foods will need spices, which are mostly imported from offshore, as arranged by the Trade Minister.

Crafted Items

Cooking produces two types of items:


  • Food: the final, edible items. These differ in the amount of hunger they replenish, in the amount of satiation and in the flavour profile. Each food tastes differently, with players each having different preferences. This means certain foods may satiate some more than others.


  • Cooking Ingredients: a wide group of items, all partial components to final food products. This category covers a great range of ingredients - from harvested ones (Apple, Wheat, Porcino), to spices imported from offshore (Mint, Basil). The cooking recipes vary in difficulty, so starting cook may prefer to stick to the more commonly available ingredients.