Difference between revisions of "Cooking"
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Latest revision as of 16:39, 18 December 2019
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Unique Aspects
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Cooking is a primary crafting discipline, centred around crafting food items. Due to the fact that everyone is hungry, Cooking is a key element to a functional community. The basic foods can be crafted with harvested resourced. Higher tier foods require dropped items from monsters. The most satiating foods will need spices, which are mostly imported from offshore, as arranged by the Trade Minister.
Crafted Items
Cooking produces two types of items:
- Food: the final, edible items. These differ in the amount of hunger they replenish, in the amount of satiation and in the flavour profile. Each food tastes differently, with players each having different preferences. This means certain foods may satiate some more than others.
- Cooking Ingredients: a wide group of items, all partial components to final food products. This category covers a great range of ingredients - from harvested ones (Apple, Wheat, Porcino), to spices imported from offshore (Mint, Basil). The cooking recipes vary in difficulty, so starting cook may prefer to stick to the more commonly available ingredients.