Minecraft Frontiers
Nov
07
When reviewing 1.0, we tried to evaluate what worked best and what missed the mark. Crafting had a clear progression system. This kept a good number of our players engaged. Crafting also naturally encouraged collaboration - having players exchange ingredients and recipe knowledge, or have your friend craft something for you. Combat, on the other hand, was fairly confusing and never hit the mark we hoped for.
In 2.0, we are aiming to make combat a more rewarding experience. I will try to unpack all our planned features below, but in essence, players will select one of three classes and go discover the world through its lens. This will hopefully lead to a collaborative combat style. The world will be divided into regions, with each region having a clearly associated damage type. This means you will need to train yourself in a specific weapon and armor in order to deal damage there. Our aim is to let players grow their character, but still keep old content relevant if they decide to go to a familiar region with their friends.
World Regions & Damage Types
The world is now divided into 4 regions: Elpida, Mining Village, The Highlands, and The Underground. Each region will have different types of monsters, which will deal that region's damage type (Slashing, Blunt, Piercing, and Poison). Each region will also have its associated weapons and armor, which you will need in order to deal damage there. This means you will need to train your combat discipline to "unlock" the required equipment for the higher tier regions (more on progression below).
Each region will be further divided into ~4-6 areas of increasing difficulty. For example, Elpida, your first region, will have the slashing damage type and is divided into Elpida City, Elpidan Woods, Elpidan Ruins, Old Fort, and Elpidan Lowlands. While the city poses no threat (besides an evil chicken overlord), the Old Fort is a dungeon inhabited by the wolf king and is much more difficult. A player will gradually progress through the easier areas, unlocking gear and ingredients to craft better weapons before they take on the stronger beasts. If you dare though, nothing is stopping you from taking a friend straight to the Elpidan Lowlands right off the boat - as long as they have unlocked a region's most basic weapon, you can in theory try to defeat its strongest boss.
Once you progress through an entire region, you will unlock the lowest tier equipment for a new damage type, sending you into a new region. The major benefit of this system is that a veteran player may be capable of fighting in all regions, but even Elpida will still pose some challenge - progressing through the Underground (poison damage) doesn't make you any stronger in Elpida (slashing damage).
Combat Specializations
Like crafting, combat will let you choose a specialization. There are 3 to choose from: Temple of Phaedron (damage dealing), Temple of Ignarus (protection), Temple of Marventa (healing). Once you initially select a temple, you will gain access to equipment supporting its playstyle. For Phaedron, it is quick, high damage dealing weapons. For Ignarus, it is a range of shields. For the followers of Marventa, it is the ability to heal and remove negative effects.
All players will still be able to do any type of damage, allowing you to progress through the world alone if you prefer. But a group of 3 balanced players should let you overcome the most difficult content much easier.
A specialization is tied to a specific temple, with a unique storyline that lets you uncover thematic lore. Besides combat equipment (like bandages or spears), specializations also unlock new ways of interacting with your surroundings. For example, Phaedron will let you lockpick certain chests, and Marventa will let you speak to animals.
Combat Progression
For 2.0, we are aiming for 3 specializations, with 16 unlockable tiers each (4 tiers for 4 regions). They are unlocked linearly, by a combination of hunting and completing quests. There will be a storyline to guide you through the whole process.
To get a promotion you will:
Status Effects
Finally, to keep the combat interesting, certain enemies will have special skills that apply status effects. These are negative things that affect your character - from blurred vision to reduced damage or the inability to move. You will start encountering them towards the...
In 2.0, we are aiming to make combat a more rewarding experience. I will try to unpack all our planned features below, but in essence, players will select one of three classes and go discover the world through its lens. This will hopefully lead to a collaborative combat style. The world will be divided into regions, with each region having a clearly associated damage type. This means you will need to train yourself in a specific weapon and armor in order to deal damage there. Our aim is to let players grow their character, but still keep old content relevant if they decide to go to a familiar region with their friends.
World Regions & Damage Types
The world is now divided into 4 regions: Elpida, Mining Village, The Highlands, and The Underground. Each region will have different types of monsters, which will deal that region's damage type (Slashing, Blunt, Piercing, and Poison). Each region will also have its associated weapons and armor, which you will need in order to deal damage there. This means you will need to train your combat discipline to "unlock" the required equipment for the higher tier regions (more on progression below).
Each region will be further divided into ~4-6 areas of increasing difficulty. For example, Elpida, your first region, will have the slashing damage type and is divided into Elpida City, Elpidan Woods, Elpidan Ruins, Old Fort, and Elpidan Lowlands. While the city poses no threat (besides an evil chicken overlord), the Old Fort is a dungeon inhabited by the wolf king and is much more difficult. A player will gradually progress through the easier areas, unlocking gear and ingredients to craft better weapons before they take on the stronger beasts. If you dare though, nothing is stopping you from taking a friend straight to the Elpidan Lowlands right off the boat - as long as they have unlocked a region's most basic weapon, you can in theory try to defeat its strongest boss.
Once you progress through an entire region, you will unlock the lowest tier equipment for a new damage type, sending you into a new region. The major benefit of this system is that a veteran player may be capable of fighting in all regions, but even Elpida will still pose some challenge - progressing through the Underground (poison damage) doesn't make you any stronger in Elpida (slashing damage).
Combat Specializations
Like crafting, combat will let you choose a specialization. There are 3 to choose from: Temple of Phaedron (damage dealing), Temple of Ignarus (protection), Temple of Marventa (healing). Once you initially select a temple, you will gain access to equipment supporting its playstyle. For Phaedron, it is quick, high damage dealing weapons. For Ignarus, it is a range of shields. For the followers of Marventa, it is the ability to heal and remove negative effects.
All players will still be able to do any type of damage, allowing you to progress through the world alone if you prefer. But a group of 3 balanced players should let you overcome the most difficult content much easier.
A specialization is tied to a specific temple, with a unique storyline that lets you uncover thematic lore. Besides combat equipment (like bandages or spears), specializations also unlock new ways of interacting with your surroundings. For example, Phaedron will let you lockpick certain chests, and Marventa will let you speak to animals.
Combat Progression
For 2.0, we are aiming for 3 specializations, with 16 unlockable tiers each (4 tiers for 4 regions). They are unlocked linearly, by a combination of hunting and completing quests. There will be a storyline to guide you through the whole process.
To get a promotion you will:
- hunt monsters in an area for trophies
- complete one or multiple dynamic quests (more on those in a separate post)
- complete the dialogue with your trainer to request a promotion.
Status Effects
Finally, to keep the combat interesting, certain enemies will have special skills that apply status effects. These are negative things that affect your character - from blurred vision to reduced damage or the inability to move. You will start encountering them towards the...
Nov
05
In light of the post-launch issues, we immediately started discussing what features were missing and what we could do better. It was clear the 1.0 experience, while fun, lacked the key gameplay loops to keep our players engaged. Ultimately, we decided to bring the public server down, take a step back and refocus at our own pace. While the server was down, the team kept revisiting the project, contributing bits and pieces here and there. There were nearly 200 code commits since then, some of which represent major features. We also spent some time fleshing out the design documents and gameplay systems, believing that 2.0 could be the version of MF we'd all hoped to play.
The Roadmap
When discussing what needed to change for 2.0, we all agreed the server needs replayable content. The players can explore and have fun on their own, but having endlessly replayable content to support that would be a gamechanger. We came up with two key systems - randomly generated dungeons and dynamic quests (more on these later). We also reflected on the existing systems, what went wrong and what worked well. We came up with a list of systems to completely redesign, including food, combat, progression, trade, and housing.
The roadmap above represents a shortlist of key features we feel are necessary for a successful 2.0 launch: dungeons, progression, quests, trade, and housing. This is our milestone and we will not launch until we are happy with the state of these 5 areas. This is not an exhaustive list (there will be tens of additional new features), but it is a list we feel is crucial to MF's long-term success.
The Path Forward
Our development will take a more casual trajectory until 2.0 is ready. We will each contribute to the project as we can, in our spare time. This means there is no set date we are working towards, but rather a list of features we are targeting. While the development may take time, we hope to have an active relationship with our community and gather your feedback as we work on the systems. That would be invaluable in making sure the systems are fun and well thought out.
Contributing
As these features come online, we will be holding both internal and external testing sessions. If you are interested, we would appreciate you having a look at some of the features and helping us tweak the values behind them. Besides testing, some of the features (such as housing) are quite conceptual - we don't know what would work best. In this case, it would be amazing to hear what you would like to see.
I will be posting separate threads over the coming weeks, detailing some of the systems and explaining our thought process behind them. Hopefully, this will drive some interesting discussion and ultimately can result in a better 2.0 experience!
Feb
22
As per the Executive Magistrate's request, I have done some deep research into Legaros' and Aestheria's children, as he hopes to get into contact with them to help protect the city. I focused my research purely into Godlings as Legaros' Demigod son Derward never visits earth. As a general rule, Godlings who have traits more closely resembling their mother Aestheria tend to visit the earth more often as Legaros-focused godlings usually have a set task which they follow-out, which is usually to do with the aether rather than the earth. Aestheria is more free-spirited than her holy husband. I would note as well that any reference to gender, like with their parents, is merely for clarity's-sake, based purely off of their most common form. Godlings, like the Gods, have no innate or actual gender. Nearly all of the godlings look similar to their parents, with Legaros' white hair and strong body, Aestheria's beauty and grace.
Sekarus
This is the Godling of messages and the leader of Angels. He often takes the form of a pure orb of light which takes the form of a winged man, and has only ever come to the Earth to bring the idea of religion to humanity, and to create the Holy Codex. He has never returned since and it seems unlikely that he will return again, unless the world forgets about religion once more. Most of all, he values communication, the written word, and the message of religion, and so he despises religious uneducation, illiteracy, ignorance, and atheism. Sekarus is described as self-righteous and arrogant, and somewhat intolerant towards humans.
Xaton
This is the godling of order and judgement, and they help in the judgement of humans, and the process of them into the afterlife. Due to their role, they have never come to earth, and therefore we have no idea what they might look like. It is very doubtful that Xaton will ever come to earth, as they are busy in the aether with their father. Most of all, Xaton values order and fair judgement, and likewise most of all they despise injustice, corruption, and unfairness. In the few descriptions we have of Xaton, they are described as almost-emotionless, simply entirely dedicated to the job of judgement. They have no care for the trivial affairs of humans.
Usson
This is the godling of chivalry and honour. She appeared in the days of the past to watch over knights and the guardians of the realm, smiting those who broke their vows with an iron fist. She was described as a very tall and strong woman, with the short white hair of Legaros and the beautiful porcelain face of Aestheria. She would ride atop a pure white unicorn in the ivory armour of the Gods, and fulfill her father’s wishes. After the knighting process fell out of common usage, and nobility began to crumble, she retired to the aether. She values honour, loyalty and justice most of all, and has no tolerance for corruption, disloyalty and selfishness. She is the embodiment of what a Knight or Military leader should be.
Phelo
Phelo is the godling of home and hearth, and he would occasionally appear to aid the construction, maintenance and restoration of homes, as well as the construction of very great and famous buildings. With all of his mother’s beauty, he took the form of a tall and handsome man, with long white locks and smooth tan skin. He has an affinity for the glamorous and the kind, and despises poverty and homelessness. He is very balanced between his parents, and as a result his personality is described as somewhat self-righteous and arrogant, but overall quite caring and generous towards the poor.
Umira
Umira is the godling of weddings and marriage, she ensures that weddings said under Legaros’ word are blessed and kept strong, and she smites the unfaithful and the abusers. She takes the form of a beautiful bride, with white hair down to her ankles, a diamond-encrusted white dress, and a glowing veil. She is married to Isa, godling of fertility, family, and offspring, and together they work together to keep a blessed home. Occasionally, at the very high-profile weddings of emperors and monarchs, they have been spotted, with Isa more commonly been noticed at births. Above all, she values faithfulness, commitment, and love. She naturally despises unfaithfulness, disloyalty, and adultery.
Remira
This is godling of safety and protection, and she is often called upon for defending a town or for protecting soldiers who are going to war. She takes the form of an older woman, about 40 or 50, with long silver hair which she wears tied back. She is married to Asjun, godling of health and healing, and together they work together to stop unnecessary casualty and injury. She often bickers with her other siblings, as she dislikes war and bloodshed, whereas the others sometimes see it as necessary. Often, she is described as fiercely compassionate and deeply loving. She values people who are dedicated to protecting the weak, elderly, and...
Sekarus
This is the Godling of messages and the leader of Angels. He often takes the form of a pure orb of light which takes the form of a winged man, and has only ever come to the Earth to bring the idea of religion to humanity, and to create the Holy Codex. He has never returned since and it seems unlikely that he will return again, unless the world forgets about religion once more. Most of all, he values communication, the written word, and the message of religion, and so he despises religious uneducation, illiteracy, ignorance, and atheism. Sekarus is described as self-righteous and arrogant, and somewhat intolerant towards humans.
Xaton
This is the godling of order and judgement, and they help in the judgement of humans, and the process of them into the afterlife. Due to their role, they have never come to earth, and therefore we have no idea what they might look like. It is very doubtful that Xaton will ever come to earth, as they are busy in the aether with their father. Most of all, Xaton values order and fair judgement, and likewise most of all they despise injustice, corruption, and unfairness. In the few descriptions we have of Xaton, they are described as almost-emotionless, simply entirely dedicated to the job of judgement. They have no care for the trivial affairs of humans.
Usson
This is the godling of chivalry and honour. She appeared in the days of the past to watch over knights and the guardians of the realm, smiting those who broke their vows with an iron fist. She was described as a very tall and strong woman, with the short white hair of Legaros and the beautiful porcelain face of Aestheria. She would ride atop a pure white unicorn in the ivory armour of the Gods, and fulfill her father’s wishes. After the knighting process fell out of common usage, and nobility began to crumble, she retired to the aether. She values honour, loyalty and justice most of all, and has no tolerance for corruption, disloyalty and selfishness. She is the embodiment of what a Knight or Military leader should be.
Phelo
Phelo is the godling of home and hearth, and he would occasionally appear to aid the construction, maintenance and restoration of homes, as well as the construction of very great and famous buildings. With all of his mother’s beauty, he took the form of a tall and handsome man, with long white locks and smooth tan skin. He has an affinity for the glamorous and the kind, and despises poverty and homelessness. He is very balanced between his parents, and as a result his personality is described as somewhat self-righteous and arrogant, but overall quite caring and generous towards the poor.
Umira
Umira is the godling of weddings and marriage, she ensures that weddings said under Legaros’ word are blessed and kept strong, and she smites the unfaithful and the abusers. She takes the form of a beautiful bride, with white hair down to her ankles, a diamond-encrusted white dress, and a glowing veil. She is married to Isa, godling of fertility, family, and offspring, and together they work together to keep a blessed home. Occasionally, at the very high-profile weddings of emperors and monarchs, they have been spotted, with Isa more commonly been noticed at births. Above all, she values faithfulness, commitment, and love. She naturally despises unfaithfulness, disloyalty, and adultery.
Remira
This is godling of safety and protection, and she is often called upon for defending a town or for protecting soldiers who are going to war. She takes the form of an older woman, about 40 or 50, with long silver hair which she wears tied back. She is married to Asjun, godling of health and healing, and together they work together to stop unnecessary casualty and injury. She often bickers with her other siblings, as she dislikes war and bloodshed, whereas the others sometimes see it as necessary. Often, she is described as fiercely compassionate and deeply loving. She values people who are dedicated to protecting the weak, elderly, and...
Jan
27
A month ago, we had a successful release. It was exciting to see a huge number of players at launch, and getting to know some of you since then. To avoid pushing the release window, we decided to leave out key pieces of content and instead deliver them with later content updates. Given the number of bugs though, it has been challenging to release meaningful content at the pace we had hoped. Features like anvils, crafting houses, or alchemy have all been implemented, but unreleased due to our focus on bug fixing. Our core development team consists of 3 members (Tom, Alex and I), all of whom were relatively busy with our personal lives as well. To avoid staff burn out and overstraining our team, we will be making slight adjustments to how content is delivered.
Below is a list of management changes, hoping to make for a healthier project in the long term.
Community Project: No more bi-weekly updates
Ahead of the release, we moved to quite an "official" approach, with clear bi-weekly release windows and regular content updates. We will be stepping away from bi-weekly updates, instead focusing on the milestones ahead. We will be letting our staff work on those at their own pace. While this may mean less regular updates, I hope this encourages staff to contribute to the project and be happy about doing so. In the long run, you should see more gameplay-related content than in the past.
Patreon Suspension: Rethinking donations and rewards
In view of the changes, I didn't feel fair to charge Patreons on a monthly basis. We will be pausing our Patreon memberships until we have a solid baseline experience. The project never required any outside money to keep going, so we want to make donations a fair, transparent system. This may mean stepping away from monthly memberships, or rewards altogether - simply allowing people to chip in for the server costs (which are relatively low).
Development Milestones: Creating repeatable encounters
MF was designed as a highly curated, epic roleplaying world. While still focusing on immersion, authenticity and attention to detail, we will be slightly changing our development philosophy. We will be shifting our focus towards repeatable, gameplay-driven content. This includes randomly generated dungeons, repeatable emergent quests, structured PvP and more. Our goal is to provide long-lasting, fresh content with less reliance on our Events/Dev staff to generate content by hand.
Player-Driven Content: A world designed by you
Now for the exciting news. Who else better to design a fun, immersive experience than you - the players who spend countless hours on MF every day. Our MF plugin enables easy content creation. We built the software to let us easily implement hundreds of items, recipes, or NPCs. It was also built with collaboration in mind - multiple staff members are able to work on their own itemizations regardless of each other. There is nothing stopping us from releasing this toolkit to the public. More information is coming soon, but expect the ability to submit your own content, which will appear in the Live environment after an approval. That way we stop imbalanced or inappropriate content from ruining MF, while giving you all the power of our plugins.
We will start by giving players access to three tools, accompanied by tutorials:
The staff will then focus on providing the gameplay features, lore and builds to house your creations.
Below is a list of management changes, hoping to make for a healthier project in the long term.
Community Project: No more bi-weekly updates
Ahead of the release, we moved to quite an "official" approach, with clear bi-weekly release windows and regular content updates. We will be stepping away from bi-weekly updates, instead focusing on the milestones ahead. We will be letting our staff work on those at their own pace. While this may mean less regular updates, I hope this encourages staff to contribute to the project and be happy about doing so. In the long run, you should see more gameplay-related content than in the past.
Patreon Suspension: Rethinking donations and rewards
In view of the changes, I didn't feel fair to charge Patreons on a monthly basis. We will be pausing our Patreon memberships until we have a solid baseline experience. The project never required any outside money to keep going, so we want to make donations a fair, transparent system. This may mean stepping away from monthly memberships, or rewards altogether - simply allowing people to chip in for the server costs (which are relatively low).
Development Milestones: Creating repeatable encounters
MF was designed as a highly curated, epic roleplaying world. While still focusing on immersion, authenticity and attention to detail, we will be slightly changing our development philosophy. We will be shifting our focus towards repeatable, gameplay-driven content. This includes randomly generated dungeons, repeatable emergent quests, structured PvP and more. Our goal is to provide long-lasting, fresh content with less reliance on our Events/Dev staff to generate content by hand.
Player-Driven Content: A world designed by you
Now for the exciting news. Who else better to design a fun, immersive experience than you - the players who spend countless hours on MF every day. Our MF plugin enables easy content creation. We built the software to let us easily implement hundreds of items, recipes, or NPCs. It was also built with collaboration in mind - multiple staff members are able to work on their own itemizations regardless of each other. There is nothing stopping us from releasing this toolkit to the public. More information is coming soon, but expect the ability to submit your own content, which will appear in the Live environment after an approval. That way we stop imbalanced or inappropriate content from ruining MF, while giving you all the power of our plugins.
We will start by giving players access to three tools, accompanied by tutorials:
- Item Creation: The ability to design your own items, including lore, gameplay attributes, special properties and more.
- Recipe Creation: A simple tool to define recipes, allowing your items to become ingredients.
- NPC Scripting: A toolkit with virtually no limits, allowing you to create your own NPCs, quests, or whole factions.
The staff will then focus on providing the gameplay features, lore and builds to house your creations.
Jan
13
Canus Minicius
Canus Minicius was described as too tall and too thin, almost like a spider, by his former colleagues and friends. They said he was appropriately polite but never really friendly, a stiffly formal and calculating man who always seemed to get his way. He began his life on the mainland, but the information about his early years is limited. He worked on a small farm for some time with his poor parents, but at the age of 17 he left to pursue riches in trading, promising that he would make something bigger of himself one day. When he reached the age of 23, he had made enough money, although nowhere near as much as he’d hoped, to buy passage to Elpida to seek riches there. Upon arriving, he spent a couple of more years as a merchant, but his money only dwindled. Growing desperate, he turned to a group of settlers who seemed interested in exploring, helping them found what would become the Explorer’s Guild as a last-ditch effort to earn some coin or gold. And he was successful; on his many travels with the group he had began to accrue a small fortune, acquiring gold from the caves and the mines. But his greed continued to outgrow him, and he began stealing from the Guild’s treasury.
One day a letter arrived on his doorstep, a letter from the Salvian family. It stated that they knew he was stealing from the Guild, and that they would tell the guards if he didn’t meet with them at a certain location and time (this has now been blacked out). Fearing for his livelihood, he met with them, and they offered him a deal. Minicius had created quite a name for making money, and so they would keep his crime a secret if, in exchange, he worked for them. Minicius accepted, although he had little choice, and soon became a Salvian banker, helping them invest and accrue wealth. It was a job well suited to his talents. The Salvians wanted him to stay in the Guild however, as it was useful having someone undercover there, and so he continued to work there during the day, and for the Salvians at night. Minicius didn’t complain however, as this meant he began to become one of the richest on the island.
There were rumours of a treasure trove of wealth on the island, rumours which caught Minicius’ attention immediately. He organised a group to go out and find it, but to no avail. He searched desperately alone most days, returning to the evenings to do his Salvian work dejected and desolate. In 2386S he was out on one such venture when he was jumped by bandits. They began to attack him, trying to kill him and steal his money but he claimed to be a massively important figure in the Salvian family. The bandits paused, knowing the powerful name, and decided to drag him to their bandit lord. Minicius proved himself to be an advisor to the Salvian Family by some means, and so the bandit lord decided to ransom him to the family. The bandits historically didn’t like the Salvians, they were privileged and rich, born that way, never having to work for their gold. They hated how the bandits were seen as immoral and evil but the Salvians got away with so much purely because they were rich. The Salvians hated the bandits because they were scummy, lower class criminals, the dirt of the streets.
There was a meeting set up between Augustin Salvian and the Bandit lord to discuss the price of Minicius. However Minicius soon realised that the bandit lord wanted far too much, perhaps he had oversold himself a little, and Augustin didn’t want to give the bandits any money. Fearing for his life, Minicius desperately tried to persuade them that they should make a mutually beneficial alliance. The Salvian family would supply the bandits with money, the bandits would attack Elpida, causing Elpida to borrow more money from the Salvians, and create a cycle of wealth. As Minicius has a lower class background but an upper class job and etiquette he appealed to both leaders. They left the meeting having made this alliance, and Minicius was allowed to leave for free with the Salvians.
Over the years, the deal became incredibly lucrative for both the bandits and the Salvian Family, and Minicius’ acted as a middleman for the Salvians and the bandits, continuing to secure the alliance and address all concerns. In exchange for his service, the Salvians destroyed all evidence of Minicius’ stealing from the Guild, and gave him a choice to leave or stay and become one of the Salvian advisors. Minicius stayed, delighted that he had finally made a name and fortune for himself, quitting the Explorer’s Guild and focusing solely on growing his wealth. After many years, the Salvian conflict with the Senate happened and Augustin was executed on the mainland for his crimes. Julius took over his father’s business, and looks up to Minicius massively due to his age and wisdom. For a while, the Salvians seemed to be lying low after their father’s execution, but perhaps they’re back to their shenanigans.
Canus Minicius was described as too tall and too thin, almost like a spider, by his former colleagues and friends. They said he was appropriately polite but never really friendly, a stiffly formal and calculating man who always seemed to get his way. He began his life on the mainland, but the information about his early years is limited. He worked on a small farm for some time with his poor parents, but at the age of 17 he left to pursue riches in trading, promising that he would make something bigger of himself one day. When he reached the age of 23, he had made enough money, although nowhere near as much as he’d hoped, to buy passage to Elpida to seek riches there. Upon arriving, he spent a couple of more years as a merchant, but his money only dwindled. Growing desperate, he turned to a group of settlers who seemed interested in exploring, helping them found what would become the Explorer’s Guild as a last-ditch effort to earn some coin or gold. And he was successful; on his many travels with the group he had began to accrue a small fortune, acquiring gold from the caves and the mines. But his greed continued to outgrow him, and he began stealing from the Guild’s treasury.
One day a letter arrived on his doorstep, a letter from the Salvian family. It stated that they knew he was stealing from the Guild, and that they would tell the guards if he didn’t meet with them at a certain location and time (this has now been blacked out). Fearing for his livelihood, he met with them, and they offered him a deal. Minicius had created quite a name for making money, and so they would keep his crime a secret if, in exchange, he worked for them. Minicius accepted, although he had little choice, and soon became a Salvian banker, helping them invest and accrue wealth. It was a job well suited to his talents. The Salvians wanted him to stay in the Guild however, as it was useful having someone undercover there, and so he continued to work there during the day, and for the Salvians at night. Minicius didn’t complain however, as this meant he began to become one of the richest on the island.
There were rumours of a treasure trove of wealth on the island, rumours which caught Minicius’ attention immediately. He organised a group to go out and find it, but to no avail. He searched desperately alone most days, returning to the evenings to do his Salvian work dejected and desolate. In 2386S he was out on one such venture when he was jumped by bandits. They began to attack him, trying to kill him and steal his money but he claimed to be a massively important figure in the Salvian family. The bandits paused, knowing the powerful name, and decided to drag him to their bandit lord. Minicius proved himself to be an advisor to the Salvian Family by some means, and so the bandit lord decided to ransom him to the family. The bandits historically didn’t like the Salvians, they were privileged and rich, born that way, never having to work for their gold. They hated how the bandits were seen as immoral and evil but the Salvians got away with so much purely because they were rich. The Salvians hated the bandits because they were scummy, lower class criminals, the dirt of the streets.
There was a meeting set up between Augustin Salvian and the Bandit lord to discuss the price of Minicius. However Minicius soon realised that the bandit lord wanted far too much, perhaps he had oversold himself a little, and Augustin didn’t want to give the bandits any money. Fearing for his life, Minicius desperately tried to persuade them that they should make a mutually beneficial alliance. The Salvian family would supply the bandits with money, the bandits would attack Elpida, causing Elpida to borrow more money from the Salvians, and create a cycle of wealth. As Minicius has a lower class background but an upper class job and etiquette he appealed to both leaders. They left the meeting having made this alliance, and Minicius was allowed to leave for free with the Salvians.
Over the years, the deal became incredibly lucrative for both the bandits and the Salvian Family, and Minicius’ acted as a middleman for the Salvians and the bandits, continuing to secure the alliance and address all concerns. In exchange for his service, the Salvians destroyed all evidence of Minicius’ stealing from the Guild, and gave him a choice to leave or stay and become one of the Salvian advisors. Minicius stayed, delighted that he had finally made a name and fortune for himself, quitting the Explorer’s Guild and focusing solely on growing his wealth. After many years, the Salvian conflict with the Senate happened and Augustin was executed on the mainland for his crimes. Julius took over his father’s business, and looks up to Minicius massively due to his age and wisdom. For a while, the Salvians seemed to be lying low after their father’s execution, but perhaps they’re back to their shenanigans.
Jan
11
The Senate’s official statement on the Elpidan bandit attack 11th of January 2406S.
First of all, we would like to publicly state our concern over the repeated bandit attacks which have happened over the past two weeks. We understand that dozens of good people are being killed everyday due to their brutish attacks. We hope that the Elpidan government officials will work hard to ensure that Elpida is protected, guarded, and safe for its citizens.
On that note, we would like to commemorate Arch Giovanni Joestar, who is currently acting as Executive Magistrate, for his role in leading the attack on the bandits. We are particularly impressed to have found out that an infamous Bandit Lord was killed, as he has a long and infamous history of attacking Elpida. As a recognition of this bravery, we have decided to award Arch Giovanni Joestar the Saviour's medal, which he will be receiving shortly from one of our officers. However, we have a grave concern that 12 people (including the Executive Magistrate) were severely injured, nearly killed in the attack, as well as the fact that 7 scouts were brutally murdered, and we hope that the future Executive Magistrate continues to reduce these upsetting statistics until there are no casualties. Perhaps this could be achieved by distributing better swords and armour, although we understand that funds are limited.
In these uncertain times the Senate asks Elpida to look towards the Gods for protection. We suggest building a shrine or temple to Legaros, or holding a festival in his name, in exchange for his holy protection - as we agree that the highest form of power and protection is that of our Godly father’s. Elpida has been lucky so far, but we must remain humble, and not take Legaros’ gift for granted. We have also been notified that there are many varying opinions on how to resolve the bandit issue, resolutions given by varying groups and peoples. Going forward the Senate takes no public stance but we simply ask that the bandit issue be dealt with as soon as possible by the best means necessary to avoid more deaths.
May the Gods watch over us
- The Senate
Dec
30
Looks like I forgot to post the v1.0.5 update notes. The bank storage has been opened and is now available to all players. We have also tweaked the value of items a little bit.
New Features:
New Features:
- Add Bank Storage
- Reduced the value of iron ore (0.33x current value)
- Increased the value of wolf-skin (5x current value)
- Increased the drop rates of wolf-skin (2x current value)
- Fix shop stealing
- Other internal changes
- Adding Ores into Metal Mixers
- A temporary workaround is to only add the ores to empty slots in the metal mixer
- Shields are missing durability
Dec
27
Today's release is an update that we have been slowly releasing over the past few days. So some of these changes have been live for a couple of days. The bigger change today is allowing plots in the quarry to be purchased as well as adding recipes to quarry deeds. Quarry plots will produce items over time (every 24 hours atm) that automatically get delivered to your mailbox.
New Features:
New Features:
- Disable Blank Join/Quit Messages
- MetalMixer & MetalFormer have been added to blacksmith building
- New MetalMixer & MetalFormer in lower area of mining town
- 7x7 Quarry Plots are available for purchase (33 new plots in total)
- Sandstone Quarry and Clay Pit are now constructable within a 7x7 quarry plot - these buildings passively award resources on a daily basis.
- Crafting trainers now notify you of your current tier.
- Add command /portal
- Processed food items provide significantly more nutrition
- Armour has now double the durability.
- Exports now update every 4 in-game days (~8 hours)
- Fix client side render bug with water buckets
- Removed /tell
- Fix plot upkeep bug
- Fix Zweihander item info
- Fix shield item info
- Add crafting tier checks back
- Fix portal leaking crafting shapes
- Fix fine axe recipe
- Fix log splitter on all axe recipes
- Fix milk buckets in recipes creating vanilla buckets in crafting recipes
- Decreased durability on splitting axes but increased durability on fine splitting axes.
- Removed 3 wolves from edge of Elpida due to exploit
- Fix server crash due to bug in log splitter
- Fix chests in plots showing all same inventory
- Add search box
- Add condition crafting requirements
- UI improvements
- Adding Ores into Metal Mixers
- Temporary work around is to only add the ores to empty slots in the metal mixer
- Shields are missing durability
Dec
24
The Senate sent officers to review and spectate the political debate which took place in Elpida the 23rd of December 2405S. After a thorough review of the events we have concluded that the following electoral and political laws should be published and followed on penalty of the removal of citizenship (as well as ooc punishments). These have been published under the Debate Act of 2405S and the Electoral Act of 2405S respectively.
The Debate Act of 2405S
- Bribery
- The Bribery section forbids all forms of political and governmental bribery. Bribery covers all forms of paying somebody, so it includes paying people in money, property, food, valuables, services, animals, power, titles, etc.
- You are not permitted to pay the members of your group.
- You are not permitted to attempt to/actually do/suggest that you will pay people to vote for you.
- You are not permitted to use your own personal money in governmental spending, especially not to promote your campaign.
- You are not permitted to bribe other governmental officials to step down, step up, etc.
- A governmental official is not permitted to accept a bribe which leads to another person gaining money/power/influence/etc.
- You are not permitted to attempt to bribe officers, guards, authoritarian peoples, etc.
- The Bribery section forbids all forms of political and governmental bribery. Bribery covers all forms of paying somebody, so it includes paying people in money, property, food, valuables, services, animals, power, titles, etc.
- Disruption
- At a political/governmental debate, you are not permitted to cause major or minor disruption. This includes shouting, rioting, violence, not letting people speak, etc.
- You are not permitted to repeatedly speak over other people in order to stop them from speaking or answering questions when it is their turn to speak.
- You are not permitted to cause any kind of deliberate or planned violence in the court.
- You are not permitted to threaten or suggest any kind of violence in court.
- You are not permitted to shout (or constant caps lock / spam) in the courtroom.
- You are not permitted to repeat the same line over and over again (don’t spam)
- You are not permitted to stop the designated Senate officer (member of staff assigned to leading the debate) of the debate from speaking or doing their job.
- You are not allowed to take the podium when it isn’t your turn/without permission from the designated Senate officer (member of staff assigned to leading the debate).
- You are not permitted blades / weaponry of any kind at debates or governmental meetings
- You cannot organise people to deliberately berate one specific person in order to demean or humiliate them.
- You must remain civil at all times, especially to the designated Senate officer (member of staff assigned to leading the debate).
- You are not allowed to plan to plant people in the audience to ask convenient questions.
- At a political/governmental debate, you are not permitted to cause major or minor disruption. This includes shouting, rioting, violence, not letting people speak, etc.
The Electoral Act of 2405S
- Electing
- To be able to be elected, a player must not have ever broken an electoral, political, or governmental law.
- To be able to be elected, a player must have a citizenship to Elpida.
- You must follow the political system the Senate has provided (Executive Magistrate, Prefect, and Trade Minister).
- You can only run for one office at a time (using multiple accounts for political purposes will result in a ban).
- In your electoral campaign you cannot use your personal money in order to gain attention or support.
- Your electoral campaign cannot involve violence against a group of people based on religion, politics, gender, race, etc. Only in a time of war/attack of Elpida can you discuss such matters, and even then it must be on the basis of defense.
- To be able to be elected, a player must not have ever broken an electoral, political, or governmental law.
- Senate
- The Senate sends many dozens of spies, agents, and officers to constantly investigate politicians, parties, the government, debates, etc. (Only staff can be the senate). You must cooperate with the Senate.
- You cannot plan to, suggest, or actually partake in a rebellion against the senate. This means you cannot create private government/military. (Not only is this a roleplay rule, this is an ooc rule. As the senate are staff, it stops corruption, helps manage the island, keep the political system working, etc. Therefore attempting this results in an ooc punishment as well as rp punishment).
- You must read, and accept the Senate’s weekly statement on the government if you are part of the government. You must take action on the commands of the senate.
- If you have information or evidence of anyone breaking these laws you must send that to a senate officer to inform the senate immediately (this means a member of staff) otherwise you are complicit in the crime.
- You must respect all members of the Senate, as even the officers represent the higher ranking officers.
- You must obey a senate officers command/order, especially in a courtroom or via a legal document.
- If a government official is corrupt, or if a party has broken these laws,...
- The Senate sends many dozens of spies, agents, and officers to constantly investigate politicians, parties, the government, debates, etc. (Only staff can be the senate). You must cooperate with the Senate.
Dec
23
The air was quiet and uncomfortably still, as if the world was holding its breath. The sun stayed low in the sky, barely peeking it’s bright white face into the indigo sea of stars. Whispers caught on the wind like stitches being snagged and torn, the city knew that trouble was brewing.
Figures, dark and grey, like smokey smudges in the square slinked quietly over the cobblestones. Unlike assassins, or other feared trouble, they seemed large, bulky, and sharply shaped against the shadows of the sandstone buildings. Over their shoulders dark longswords winked wickedly at the dawn, baring their cold, iron blade with boldness. They continued to shuffle through the heavy dimness, and their muffled voices could be heard echoing through the empty streets.“It’s gonna be a big ‘aul, this one is.” One of the figures said in a deep, gruff voice with a rough accent showing that they were not from this city, or at least hadn’t been for a good few years. “Shut the ‘ell up.” Another figure said, clocking the first round his large, muscular head, and leading the group forward. They continued to shuffle forward, their weaponry chiming like ominous charms of death, warning the empty wind of their evils. Once the group reached the bank, they stopped, staring up at the large, majestic building. “Vere’s security, from what I ‘eard.” The large figure stated in that same, gruff accent. “Ven we split, take ‘em from the sides.” After some more growling whispers, they split into two groups, and rushed off into the darkness.
Two loud cracks could be heard, a billow of dust went up in the streets, and bricks toppled to the floor, cracking and crashing. “You idiot! We were meant to be quiet-like.” One figure grunted. A small team of security started shouting in surprise, but within seconds they were jumped on and slaughtered, standing no chance against the massive cascade of iron and steel. The group continued past the corpses of security, and within twenty minutes they returned with large, bulging sacks of gold. “God, this is enuff for a whole new arsenal! It’s like it’s me birfday!” One of the figures said with delight, rushing along with the group to flee with the money. “I already told ye to shut up, say one more fing and I’ll chop off yer fingers and yer toes,” One lady said, rolling her small, ugly eyes. The group went quiet, but they all began to loosen and laugh as they ran through the streets holding the huge moneybags. “Phaedron was looking down on the bandits tonight boys and girls,” The largest figure said, as they reached the edge of the city. “What do we say fellas?” He turned towards the group, who rolled their eyes like schoolchildren and recited, “Fank yew Phaedron for yer blessin’ of our ‘aul tonight.” The large figure grinned and nodded, and the group burst into laughter again as they disappeared into the night, scampering away like unruly wolves.
And their greedy, massive cackles laid heavy in the broken air as they left, settling painfully over the four corpses of the security guards.
Today's update comes after some sad news out of the bank. As such, the bank is currently investigating the recent raid and all those who had money in the bank will receive compensation after the investigation is completed. Until then, bank accounts are empty.
Also, don't forget government nominations have opened! Head to the political offices in the high court of Elpida to register. You must be a Citizen of Insulera to be eligible to run for office.
New Features:
~ The Minecraft Frontiers Development Team
Figures, dark and grey, like smokey smudges in the square slinked quietly over the cobblestones. Unlike assassins, or other feared trouble, they seemed large, bulky, and sharply shaped against the shadows of the sandstone buildings. Over their shoulders dark longswords winked wickedly at the dawn, baring their cold, iron blade with boldness. They continued to shuffle through the heavy dimness, and their muffled voices could be heard echoing through the empty streets.“It’s gonna be a big ‘aul, this one is.” One of the figures said in a deep, gruff voice with a rough accent showing that they were not from this city, or at least hadn’t been for a good few years. “Shut the ‘ell up.” Another figure said, clocking the first round his large, muscular head, and leading the group forward. They continued to shuffle forward, their weaponry chiming like ominous charms of death, warning the empty wind of their evils. Once the group reached the bank, they stopped, staring up at the large, majestic building. “Vere’s security, from what I ‘eard.” The large figure stated in that same, gruff accent. “Ven we split, take ‘em from the sides.” After some more growling whispers, they split into two groups, and rushed off into the darkness.
Two loud cracks could be heard, a billow of dust went up in the streets, and bricks toppled to the floor, cracking and crashing. “You idiot! We were meant to be quiet-like.” One figure grunted. A small team of security started shouting in surprise, but within seconds they were jumped on and slaughtered, standing no chance against the massive cascade of iron and steel. The group continued past the corpses of security, and within twenty minutes they returned with large, bulging sacks of gold. “God, this is enuff for a whole new arsenal! It’s like it’s me birfday!” One of the figures said with delight, rushing along with the group to flee with the money. “I already told ye to shut up, say one more fing and I’ll chop off yer fingers and yer toes,” One lady said, rolling her small, ugly eyes. The group went quiet, but they all began to loosen and laugh as they ran through the streets holding the huge moneybags. “Phaedron was looking down on the bandits tonight boys and girls,” The largest figure said, as they reached the edge of the city. “What do we say fellas?” He turned towards the group, who rolled their eyes like schoolchildren and recited, “Fank yew Phaedron for yer blessin’ of our ‘aul tonight.” The large figure grinned and nodded, and the group burst into laughter again as they disappeared into the night, scampering away like unruly wolves.
And their greedy, massive cackles laid heavy in the broken air as they left, settling painfully over the four corpses of the security guards.
Today's update comes after some sad news out of the bank. As such, the bank is currently investigating the recent raid and all those who had money in the bank will receive compensation after the investigation is completed. Until then, bank accounts are empty.
Also, don't forget government nominations have opened! Head to the political offices in the high court of Elpida to register. You must be a Citizen of Insulera to be eligible to run for office.
New Features:
- Added New Shopkeepers:
- Miner - mining supplies, ores
- Atroledis - Explorer’s armor set
- Weapons - swords
- Architect - housing components
- Florist - healing herbs
- Added encouragements for full bellies (It increases your stamina)
- Tweaked food consumption (You now don’t have to feast like a beast)
- Players now get 50% more stamina when they have full food.
- Fix for bank accounts multiplying people's money.
- Fix apple orchards disappearing over time
- Disabled /msg command
~ The Minecraft Frontiers Development Team
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© Jason Axelrod from 8WAYRUN.COM