Difference between revisions of "Recipe Difficulty"
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<b>An example of a high Component Diversity recipe:</b> soup, needing broth and salt. Broth made our of sludge and carrots. Sludge made out of wheat and water. | <b>An example of a high Component Diversity recipe:</b> soup, needing broth and salt. Broth made our of sludge and carrots. Sludge made out of wheat and water. | ||
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+ | == Difficulty and Value == | ||
+ | Recipe Difficulty does not represent item value! Just because something is difficult to make, does not mean it will be worth a lot of money. | ||
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+ | For example, a land struck by famine would give anything for a loaf of simple bread, but might not care at all about a bottle of luxurious wine. | ||
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+ | Changes in economy may be caused by many different events. Sometimes it is smarter to make and sell easily craftable items, rather than try your best to make a very rare item. |
Revision as of 15:06, 11 September 2015
Some items are much more difficult to craft than others. The effort it takes to craft an item is called Recipe Difficulty.
In theory, every player may craft any item in the game. There are no skills you have to raise, no "boxes" to unlock. However, the better the item, the more challenging the crafting process is. If you are a starting player, chances are you won't have access to all the necessary components. The more you play, the more characters (and players) you will meet. Your social network will grow, opening up new possibilities, making it easier for you to craft advanced items.
Recipe Difficulty is a representation of how difficult an item is to craft. The higher the number, the more difficult. If you are starting out, it is advised you stick to lower Recipe Difficulty items first.
Contents
Recipe Difficulty Factors
There are multiple factors contributing to the overall Recipe Difficulty number. These are called factors.
While two items may be similarly difficult to craft, they may be difficult to craft for various reasons. It is useful to consider this, as each player is different. If you are a highly social character, you may find it easy to involve many different people in your crafting process. On the other hand, you may find it difficult to import rare goods from the mainland. The opposite would be true for a commited trade politician.
Recipe Difficulty Factors | |
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Component Rarity |
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Component Quantity |
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Component Diversity |
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Recipe Complexity |
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Component Rarity
Component Rarity is the difficulty of obtaining the crafting components. High rarity components drop from stronger monsters, are mined from rarer harvest nodes, cost more money to import, or require higher reputation to buy from an NPC. Generally, players who have spent more time in the game overall (or who have more in-game money), will find it easier to tackle this factor.
An example of a low Component Rarity recipe: a sword consisting of common metals, hide from common animals, and cheaply imported sharpening stones.
An example of a high Component Rarity recipe: a sword consisting of rare metals, hide from exotic animals, and sharpening stones that cost a lot to import.
Component Quantity
Component Quantity is the number of unique components needed for the crafting process. An item with high Component Quantity may need a variety of different components, compared to an item only needing one type of component. Low Component Quantity does not mean you won't need large quantities of something, only that the components will be less varied. Players who know a lot about where to get resources from will find it easier to tackle this factor.
An example of a low Component Quantity recipe: bread, needing 9 sacks of wheat A.
An example of a high Component Quantity recipe: bread, needing 1 sack of wheat A, 1 sack of wheat B, 1 sack of wheat C, and 1 sack of wheat D.
Component Diversity
Component Diversity is the number of different playstyles contributing the components. Our game offers a range of possible playstyles (combat, harvesting, politics, NPC dialogues, story, etc.). Crafting an item with high Component Diversity will mean interacting with a large variety of other players. Crafters who are very social will find it easier to play around this factor.
An example of a low Component Diversity recipe: building plans, needing oak wood (harvested), iron ore (harvested), water (harvested), and stone (harvested).
An example of a high Component Diversity recipe: building plans, needing oak wood (harvested), mainland quartz (imported), warrior's certificate (PvP arena), and ancient tablet (story object).
Recipe Complexity
Recipe Complexity is the number of crafting steps before you get your final item. Recipes with high complexity will generally take longer and will need a bit of planning. Players who understand the crafting systems (and have a bit more experience with it) will do better at this factor.
An example of a low Recipe Complexity recipe: soup, needing carrots, wheat, water and salt.
An example of a high Component Diversity recipe: soup, needing broth and salt. Broth made our of sludge and carrots. Sludge made out of wheat and water.
Difficulty and Value
Recipe Difficulty does not represent item value! Just because something is difficult to make, does not mean it will be worth a lot of money.
For example, a land struck by famine would give anything for a loaf of simple bread, but might not care at all about a bottle of luxurious wine.
Changes in economy may be caused by many different events. Sometimes it is smarter to make and sell easily craftable items, rather than try your best to make a very rare item.