Directory [NI]: Not Important: Bug can be avoided/made to have less effects. Fix when possible. We can live without this suggestion. Throw it at the backburner. [VI]: Very Important: Bug affects gameplay greatly. Fix ASAP. We'll have trouble playing without this suggestion. Bugs [NI] Withdrawing money from the bank while having a full inventory deletes the money. Beware, people with cluttered inventories! [NI] On occasion, when opening up the Metal Mixer GUI and trying to put an ore in, it will delete the ore. Seems to not happen more than once at a time, so don't put a stack of iron ore into the mixer if you don't want to risk them getting deleted! [NI] Mobs sometimes die upon spawning. Us players love the free loot, by all means, but still a bug. [VI] Due to the OP health regeneration that regenerates health from food saturation added in 1.9 along with the no-regen thing in Minecraft Frontiers, when you have at least half a heart of damage your saturation will go down way faster than if you had full health. (In Nico's thread) [NI] When two people with the same first letter of their username are on the server and you spam tab using the first letter, provided one of them has a two-part RP name (e.g. Orgem Saterl) the first part (Orgem) won't be deleted and the second part is replaced by the second person's name. Suggestions [VI] Increase/balance the range of the swords in regards to the mobs' range or people are going to exclusively use bows once they're implemented for hunting. Though this doesn't change the fact wolves will teleport and jump your face if that wasn't fixed by the time bows are out, thereby nullifying the range advantage bows have over mobs. [NI] Add an NPC in the exports office that will tell the players how much an item is being exported for, along with general information such as the exports tax and what item has the most/least demand. This lets crafters decide on what to craft and also whether they should sell their items or wait. [NI] Recipe molds, made using two gold components which are made by gold in the metal former (inverse of the item you're trying to make a mold of, split into half). I'm thinking about having some way to use the mold to automatically make the shape in the former. Basically makes crafting via metal former smoother. For recipes that use the same shape, name it generally (dowel mold). [NI] Recipe/Job Mastery. For example, if you have mined a lot of iron ores, you have a 0.001% chance of getting double the ores. Or, if you have crafted a lot of jewellery with small knifes and blacksmith's hammers, you have a 0.001% chance to keep the knife or blacksmith hammer each. The chance increases slightly for every action you do in the respective recipe/job and has a cap according to the balance of MF. This won't be gamebreakingly OP but is akin to sort of winning a lottery; you save resources on tools or get a little extra stuff.