As a new player, I am having some difficulty working with the chat system with NPCs, which seems to be coming from three main problems: Lack of verity when it comes to "key words" for NPC to pick out. ("Hello" causes a reaction, but not "Hey","Hi" or even "Hello?") Lack of knowledge of choices for conversations with NPC. Lack of acknowledgement when chatting when key words are not added. (When saying "Hello?" which is not a word that the NPC picks out, it will not respond with anything.) Because of these issues, I have thought of the following solutions for them: Creating a sort of "thesaurus file" that stores all words, where the player could link some "unknown" words with words that the NPC recognizes. This will allow beta testers the ability to expand upon the type of words NPC will recognize. If you wish, this may only be a feature for the beta version of the server. Creating a sort of dialog box that may appear in chat if the player gets lost as what to ask the NPC or having suggestions that the NPC will give the player if they type "Help" or "?" Simply having something as "What did you say" or some other phrase used when the NPC cannot take out any key phrases from the message.