Prototype Cool player made islands using Towny with me (possibly) helping! :D

Discussion in 'Server Suggestions' started by Nico, Jul 22, 2016.

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Would you want this in-game? :3

  1. Yes! :D

    66.7%
  2. No! >:I (please say in the comments why not kthxbai)

    33.3%
  3. I'm neutral (please comment what would make you interessted)

    0 vote(s)
    0.0%
  1. Nico

    Nico Known Citizen

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    So I know you have wanted make multiple islands for a while now, but it would take too much time / effort / etc.

    So let me explain my plan and lets hope I can convince you :3

    There are like 5 or 6 islands (Except Insulera) that can be "claimed" by players. Once a player has enough reputation with important people like politicians or something, and has a looooot of money. Like $100.000, they can create a new colony on one of the islands. The system would be Towny like, so the Mayor can give players certain permissions to do stuff like build, switch, etc.
    The town has a balance and has to pay tax to Elpida (A good way for the Executive to make money, since he does exploring and stuff! :D). If the town mayor is inactive for too long or the town doesn't have enough money it get's abandoned. NOT destroyed. If another player decides to make a town there, they can use the old one or reset the island.
    Players with the right permissions can build and gather resources on the island. Not all of the island is editable, but the main part is. Somewhere in the back would be a mining area with respawnanable ores, however underground some ores that don't respawn can be found too.
    Like I said, stuff is player built. Players have to gather resource on the island to build on the island. stuff that has been replaced with cool new MF stuff stays the same on the surival island, so you can manually build forges to make tools and stuff. However, the vanilla items collected on the island are useless on Insulera, since you can't build there.So all survival things that are removed in Elpida get added back in, not overriding the MF stuff.
    Mayors can give ranks to players so they have special permission in the town, like building. All things have to be manually built, like houses, shops, etc.

    I know so far I've only been extending your ToDo list with crazy ideas like this. However with this one I can actually help.
    Like I said, the towns would be based on Towny since it is awesome and full of features. I have some experience with Towny and think I could tweak it to do this stuff.
    I think I also maybe could make some islands? Of course they have to be balanced, and I know it is hard, but nothing is wrong with trying :)

    TL;DR: Cool player made islands using Towny with me (possibly) helping! :D
    (After making this I thought it would be fun to put the TLDR in the title so people know what to expect o3o).

    When I discussed this with @org36 he had some cool ideas too, so let's hear him out once he gets back :))

    EDIT: Don't compare this system with the current political one, it just wouldn't work. Forget about how everything works in Elipda at the moment, forget whatever the wiki says and just focus on the idea objectively. Replacing the current house system with the plot system would break the whole idea. Replacing the mayor system with the current political system would break the whole idea. Don't compare it with Elpida because it will not work since it is in no way the same!
     
    Last edited: Jul 22, 2016
  2. QuannTan

    QuannTan Retired Staff Retired Staff

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    Nice idea, but i think it'd be better if instead the executive magistrate could send in a team to capture the island then send in a player to claim it for insulera. Rather than using towny and such, but i do think it'd be cool to have offshore islands that could be used as military outposts or mining outposts that could guard the waters near insulera, or be able to ship goods back to the island.

    As for having players build, eh. I don't think that'd fit in with the surroundings, it'd be one thing to have the build team have custom buildings for certain islands, but havin players build anything doesn't sound like a good idea. And having the islands editable doesn't sound like a fantastic idea either.

    I mean, it's a good idea but i think it could be executed in a better way!!

    But that's just me, i'm sure one of the staff or Tomas could see this in a better light.

    Plus, we are still in a pretty early prototype, so this could be in the future! I'd love to see what everyone else has to say though! Hopefully someone could prove me wrong, but great idea Nico! :D
     
  3. Nico

    Nico Known Citizen

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    The idea of the players building is just what makes it cool! They can finally use their creativity! Think outside of the box instead of keeping crafting in a limited 3x3 crafting grid!

    The islands and the towns would be lore wise connected as on objective object (>->), meaning the lore, the players and everyone sees it as "A colony on an island". Not "That ugly dirt town built by some noobs". Idek how to explain this, but see it like this:
    The island is like one of those chocolate eggs for children with a present inside. Everyone can see the egg. It's just an egg out of chocolate.
    The town is like the present inside. Lore-wise you know there is a town. Not what it looks like. You can't see it and there is no documentation.

    The actual towns are invisable to the lore. All the lore says is there is a colony with a settlement. So unless the player actually goes there and their character knows what it looks like, they just don't know.
    The town are like a side-feature. Using this they don't interact with the lore, and the players, since there is no need to get to the islands. Unless they want it themselves.

    And sure, the executive could send explorers, claiming the land for the Prefect to build on. Sounds fun, but that is just expanding the old system. This is new, this is a way for players to express themselves and amuse themselves when bored!
     
  4. eragon43

    eragon43 Known Citizen Ambassador

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    What would you want to do on that island? You could spend all the time you want there gathering resources, but you wont be able to use them in elpida. The only reason you would go to such an island would be to build a house. But why would you? It doesn't have any practical use.

    It sounds to me like you want this server to be vanilla. That's not the point of the server
     
  5. Nico

    Nico Known Citizen

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    You clearly understood me wrong. I want to keep the cool MF stuff on the island, however we just need to get some of the vanilla stuff back in order to survive. What would you do without a hoe to make a farm?

    The reason is to make a community! It's for fun! You can do whatever you want there!
    I didn't spend much time on it, but I'm sure I did mention you would be able to make forges and stuff there. So once you have a little community going, you can do exactly the same as on Insulera. In theory then.

    Let me just get a little more detailed here.
    Minecraft is game, you play it for fun! :D
    MF is a nice Minecraft server, altering the default gamemodes for a new experience and more fun! :D
    The island would be combination of both Vanilla surival and all the cool MF stuff. For fun! :DDD

    Technically there is no point in playing Minecraft in general, except for amusement. So did you expect my idea to have some deep moral or something? :/
     
  6. eragon43

    eragon43 Known Citizen Ambassador

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    Well i'm neither against or for the idee. Its not a bad idee, but in my opinion it wouldn't really fit in with the server. It is a rpg server, not a survival server
     
  7. Zombie_Striker

    Zombie_Striker Citizen

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    I agree. Also, athough giving the player to build their own house gives them freedom to do what they want, I feel it can give them too much freedom. If you allow players to build what they want, they don't have to have themed builds/builds that defy logic,physics. Also, have you seen what is on on any of those other PlotMe creative servers? That is what I image would happen if you give player complete freedom to what their house should be.

    If I may, I would recommend something different; They should just make one new island with opposing views. The only reason to have a separate island is so you are separated from the main island; to have an island to be isolated from everyone else. This however takes away from the RP experience since you have no one else to replay with. The thing is, what you may actually want is toy RP with some people and not be bothered with the rest. That is where this idea comes in. An example of this would be where one island may be more in line with the INPs view, while the other may be more lenient on their views of crimes or what can be exported. This allows players to choose the island that their character falls inline with and can create an "Us vs Them" philosophy between the two islands, which creates of both a community and an "enemy" for the player.
     
  8. Nico

    Nico Known Citizen

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    First of all, this is survival. I have never seen that kind of stuff in survival, remember most of the trolls have already been filtered out by their bios.
    And then again, only the richest people can afford a town, so trolls won't even come trough. To become rich you have to be a t least a little bit smart, so I don't suppose they will je be giving building permissions to random people. The people who could affort the towns are the ones who play more intensively, and I don't think they are the people to make floating islands and stuff.

    I think this is what they had in mind, but it's just more of the same! We need something new, something fresh! :D
     
  9. QuannTan

    QuannTan Retired Staff Retired Staff

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    Ditto.
     
  10. Tomas

    Tomas Owner Owner Administrator

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    The idea looks very nice on paper. In reality, it would be extremely problematic.

    1. Build Quality
    Truth is, 90% of people can't build. Even within our build team (which has been selected and pruned for 2 years now - we have really good people), builders often need to work in groups.

    Our process goes something like this: An idea for a building is put together, often driven by suggestions or gameplay design. A manager puts together an outline (2 paragraphs) of the building, saying what it needs to look like, what it needs to do. If it is a larger piece of a town (like a group of plot houses), a builder specialised in city planning does the outlines. Then a second builder steps in, doing the exterior of the build. This takes a lot of communication between the exterior builder, head of building and the manager, to ensure the building style meets the surroundings. Once that is done, I go in to check the building. Often times the builder needs to revisit it to tweak some stuff about the exterior. I then give the go ahead. Often time a third, different builder, steps in to do the interior. If the building is a plot building, we need to coordinate with our plot design outlines, making sure each building has a specific amount of chests. At this point, a lore writer is assigned to the building. They will need to understand the build and finally write lore about the build. If the players need specific information about the build, the Wiki team will need to document everything we want to convey. If this was a plot building, the dev team then goes in and needs to export the build, using our custom plugin to enable stuff like custom chests, respawn points, wells, etc.

    That is how much work goes into one player building - such as a plot house. It is unlikely any group of players would be able to deliver similar level of quality. In the rare case they are exceptional builders, the build might look fine, but it would not fit in with the lore. If we wanted to ensure fitting in with the lore, we would need to assign lore writers to everything the players do.

    2. Player Dilution
    This is actually the main reason most of ideas like this get swept off the table. With a relatively small player base, it is crucial to keep all the players near each other. The whole of MF was designed around a single city, for the reason of players playing on the same "playground". If you make the playground too big, chances are people will find their own little corner and play with 1-2 friends, not interacting with others much.

    For the same reason, we decided not to implement player grouping, player run guilds, or multiple cities. Player owned islands are a prime example of this. All of those features would lead to dilution of player population.

    3. Limited Audience
    Owning an island would presumably be a very expensive thing. This means only a few select players would have access to this. Yes, they could distribute the ownership among other players, but chances are this would fracture the players a lot. People would either be part of the island owning squad, or they would not. We would then have to basically develop two different games at once.

    4. Server Load
    The server load increases exponentially with the amount of land you give players. If they all play on the same area, only a few chunks are loaded. Generally, it is much better to have 20 people in one town, compared to 20 people in 20 different towns.

    5. Resources
    The only way to do this properly is some sort of a curated system. Players would get access to island building, then have a go. And our staff would then have to go in and "approve". This would be a very robust framework, requiring a lot of resources from the staff.

    --

    All in all, what you are describing could work as a separate product, with a playerbase of at least 100 to make this fun. Within our realm of MF, it would be very hard to deliver on.
     
    eragon43 and Zombie_Striker like this.
  11. Nico

    Nico Known Citizen

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    Let's see it like this: if this is a less good idea getting rejected, it can make room for a better idea! : D

    But please tell me, is there anything planned for the future where I can just, slap trees in the face to get wood and build a house? I really love building houses and stuff and this was the best idea I could come up with >.>
     
  12. Saphiria

    Saphiria Retired Staff Retired Staff

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    To give you a short answer, no. That would ruin the point of the server. We have complex crafting, so just putting some wood logs in a crafting table will not give you planks to make a house.

    As for building your own house with your own touch, I have been putting together plans for allowing players to build things for quite sometime. I have no guarantees if it will ever happen, but I can promise you I have something in the works. At the soonest, you may see the beginning of something like this after Prototype 2.
     

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