The bottom of the wiki's roleplaying page says, "So what if you die? Who cares if you lose and Arm/leg/etc? Make it a part of your own story because that is what you’re doing." I understand fully that in order to keep the realism in roleplay people have to be able to die, but how do you plan on enforcing this? A problem I've seen with other servers is that people get very upset when they have to give up a character they've worked so hard on, possibly losing all their hard-earned money, land, gear, etc. Most of us would probably resort to powergaming if it meant saving a character we've worked hard on developing. Will there be some kind of "inheritance" system where a player can keep some of their gear, even if their next character won't be related to their previous one? Or something else? Or nothing it all? On a related topic, how far will people be able to go concerning combat and criminal characters? Obviously, the RP world can't be all rainbows and sunshine, because everyone likes to be the bad guy once in a while. How are you guys going to keep players from killing each other too much, and will the victims have any choice in the matter? Sorry if this was covered somewhere else, but I looked under the Help and Wiki subforums, as well as the wiki itself and couldn't find anything.